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The Doomsday Disk
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THE DOOMSDAY DISK.iso
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dfuse100
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levkeys.doc
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1995-06-01
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9KB
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115 lines
╔══════════════════╤═══╤═══╤═════════════════════════════════════════════════╗
║ KEY(S) │MOD│REM│ DESCRIPTION ║
║ │ │ │ Please be carefull on QWERTY keyboards as ║
║ │ │ │ Alt keys may need to be used with Alt Gr ║
╠══════════════════╪═══╪═══╪═════════════════════════════════════════════════╣
║ CURSORS │ │$ │ Move the map or the screen around ║
║ PGUP & PGDN │ │ │ Higher or lower layer ║
║ Alt + R │ │ │ Reverses the cursors ║
║ Alt + S │ │ │ Toggle Shadow ON/OFF ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ - + │ │ │ Zoom out or in ║
║ * │ │ │ Set scale to 1 ║
║ / │ │ │ Center map ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ A,a │W │ µ│ Tries to create adjoin/mirror pair(s) ║
║ Alt + A │W │ µ│ Deletes adjoin/mirror pair(s) ║
║ c,C │ │$ │ Center screen on CURSOR (may also ZOOM * 4) ║
║ Alt + C │ │ │ Show number of objects loaded and free memory ║
║ │ │ │ Number of TEXTURES, PODS, ... are computed ║
║ │ │ │ after a save or a load and are not updated ║
║ │ │ │ between. ║
║ D,d │ │ µ│ DEFORM : Translate, Scale, Rotate selection ║
║ │SO │ µ│ DEFORM : Flip Horizontal or Vertical ║
║ E,e │W │ │ Extrude WL : 4 walls, doorlike ║
║ F,f │S │ │ Find a specific Sector by selecting its NAME ║
║ │W │ │ Find the MIRROR of the selected wall ║
║ │O │ │ Find the PLAYER START object ║
║ Alt + F │W │ µ│ Flip selected wall(s) ║
║ g │ │ │ Decrease Grid size ║
║ G │ │ │ Increase Grid size ║
║ Alt + G │ │ │ Toggle Grid ON/OFF ║
║ Ctl + G │ │ │ Cycle perpendiculars OFF/CURRENT/MULTIPLE ║
║ i │ │* │ Edit Level .INF file ║
║ I │ │* │ Edit Level .GOL file ║
║ J,j │ │ │ Jump to a specific Sector/Wall/Vertex/Object ║
║ K,k │S │ │ Construct Polygon ║
║ Alt + K │S │ │ Construct Polygon GAP ║
║ Ctl + K │S │ │ Construct Polygon GAP + Polygon + adjoin them ║
║ │ │ │ this is equivalent to a Create Subsector ║
║ L,l │ │ │ same as W,w (old habits die hard!) ║
║ M,m │ │ │ Edit MAP/Level Information ║
║ N,n │SO │ │ Next Sector/Object ║
║ │WV │ │ Next RELATIVE Wall/Vertex ║
║ Alt + N │SO │ │ Current SC/OB + 50 ║
║ │WV │ │ Next ABSOLUTE Wall/Vertex ║
║ O,o │ │ │ Switch to Object MODE ║
║ Alt + O │ │ │ Toggle object layering ║
║ Ctl + O │ │ │ Retry only objects w/o sectors ║
║ P,p │SO │ │ Previous Sector/Object ║
║ │WV │ │ Previous RELATIVE Wall/Vertex ║
║ Alt + P │SO │ │ Current SC/OB - 50 ║
║ │WV │ │ Previous ABSOLUTE Wall/Vertex ║
║ S,s │ │ │ Switch to Sector MODE ║
║ T,t │ │ │ same as O,o (old habits die hard!) ║
║ V,v │ │ │ Switch to Vertex MODE ║
║ W,w │ │ │ Switch to Wall MODE ║
║ Z,z │ │* │ OS Shell ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ ENTER │ │ │ Edit SELECTED Sector/Wall/Vertex/Object ║
║ Alt + ENTER │ │ µ│ Edit MULTIPLE Sector/Wall/Vertex/Object ║
║ │ │ │ - the flags will follow the same modifications║
║ │ │ │ as the selected one, NOT BE COPIED ! ║
║ │ │ │ - be careful with adjoin/mirror/walk ║
║ SPACE │ │ µ│ Add/Remove current object to/from multiple sel.║
║ BACKSPACE │ │ µ│ Clears multiple selection. ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ DEL │SO │ µ│ Delete SC/OB ║
║ │W │ │ Delete WL ║
║ Alt DEL │SO │ µ│ Undelete SC/OB ║
║ INS │SO │ µ│ Duplicate SC/OB ║
║ │W │ │ Split a WL ║
║ Alt INS │S │ │ Insert a gap in SC, at current cursor position ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ 0 1 2 3 │O │ │ Display all the objects, or only those ║
║ │ │ │ present in EASY, MED, or HARD. ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ F1 │ │ *│ Shows the levkeys.doc file (this one!) ║
║ Ctl + F1 │ │ *│ Shows the levmap.doc file ║
║ Alt + F1 │ │ *│ Shows the df_specs.doc file ║
║ Shf + F1 │ │ *│ Edits the notepad.txt file ║
║ F2 │ │ │ Saves the .LEV and .O files ║
║ F3 │ │ │ Saves the .LEV and .O files AND RELOADS THEM ║
║ │ │ │ compressing and reallocating in the process ║
║ F5 │W │ µ│ MID TX horizontal stitching from start ║
║ Alt + F5 │W │ µ│ TOP TX horizontal stitching from start ║
║ Ctl + F5 │W │ µ│ BOT TX horizontal stitching from start ║
║ F6 │W │ µ│ MID TX horizontal stitching to end ║
║ Alt + F6 │W │ µ│ TOP TX horizontal stitching to end ║
║ Ctl + F6 │W │ µ│ BOT TX horizontal stitching to end ║
║ F7 │W │ µ│ MID TX vertical stitching ║
║ Alt + F7 │W │ µ│ TOP TX vertical stitching ║
║ Ctl + F7 │W │ µ│ BOT TX vertical stitching ║
║ F8 │S │ µ│ Distributes Floor and Ceiling altitudes ║
║ Alt + F8 │S │ µ│ Distributes Floor altitudes ║
║ Ctl + F8 │S │ µ│ Distributes Ceiling altitudes ║
║ Shf + F8 │S │ µ│ Distributes Ambient lights ║
║ F10 │ │ │ Level consistency checks: ║
║ │ │ │ - Adjoin/Mirror/Walk consistency. ║
║ │ │ │ - Sector not found for object. ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ Esc │ │ │ Quits LEVMAP, asking for SAVE if needed ║
╟──────────────────┼───┼───┼─────────────────────────────────────────────────╢
║ LEFT MOUSE │ │ µ│ Select SC/WL/VX/OB ║
║ Ctl + LEFT MOUSE │V │ µ│ Select NEXT NEAREST VX ║
║ Shf + LEFT MOUSE │ │ µ│ add/remove object to/from multi selection ║
║ RIGHT MOUSE │ │ µ│ Move selection to cursor position ║
║ Alt + RIGHT MOUSE│ │ µ│ Move selection to NEAREST VERTEX to cursor ║
║ │ │ │ This vertex snapping disregards the grid ║
╠══════════════════╪═══╪═══╪═════════════════════════════════════════════════╣
║ * │ │ │ These options may be unavailable if you don't ║
║ │ │ │ have enough free low memory. See Alt + C. ║
║ $ │ │ │ Action may depend on .INI setting ║
║ µ │ │ │ Can act on MULTI SELECTION ║
╚══════════════════╧═══╧═══╧═════════════════════════════════════════════════╝